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Social · Community · Home Improvement

Dio

Product Designer

Designing a home-improvement community app around projects, services, and shared tools, then learning where product-market fit and network effects broke down.

Leadership brief

Problem
Home-improvement enthusiasts lacked a dedicated space to document projects, find services, share tools, and connect with nearby people around renovation work.
My role
Product Designer working across personas, journeys, wireframes, testing, and mobile app flows for an early-stage community product.
Key move
Expanded the product from project documentation into three pillars: projects, services, and tools, based on focus-group feedback and early testing.
Outcome
The app launched to stores and validated parts of the concept with small groups, but struggled with user acquisition and network effects, creating a clear product-market-fit lesson.
  • Social
  • Community
  • Mobile
  • Home Improvement
Dio cover

Problem Statement

App

Existing social platforms don’t provide dedicated spaces for home improvement enthusiasts, making it hard for them to gain visibility and find like-minded communities. These platforms often prioritise general content, leaving little room for users who want to showcase their renovation projects, share detailed updates, and connect with others passionate about home improvement.

This gap makes it challenging for users to get the support, feedback, and inspiration they need within traditional social networks.

Problem statement

Personas & User Journey

Persona APersona B
Persona CPersona D
User journey EUser journey F

Wireframes

Wireframes

Testing & Iterations

Testing iteration A Testing iteration B

Final Solution

The app was built around three core aspects: projects, services, and tools. Initially, the focus was solely on projects, but feedback from various focus groups led to the inclusion of services and tools to enhance user growth and engagement. These elements eventually became the app’s three main pillars.

The app was first launched to small groups, where it achieved notable success, validating its potential. This phased approach helped refine its features and provided insights for broader scaling while ensuring a strong foundation for user experience.

Final solution A Final solution B

Reflection & Learning

The app was launched on the App Store and Play Store after receiving positive feedback from multiple focus groups during testing. However, it struggled to attract actual users, and many features relied on a larger user base to deliver a better experience.

Around the same time, Google introduced a competing product, “Neighbourly,” which made it difficult for the company to secure funding. Facing these challenges, the team ultimately decided to shut down the app. Despite this, the project provided valuable insights into product-market fit and user acquisition strategies.

Reflection and learning